To me, creating dubstep/EDM music using a software program feels a lot like playing a computer game. Do you want to play, too?
The object of the game is creating a soundtrack for a particular scene I envision in my mind. But until I have created the music, I don't know what the scene will "look like"!
Playing the game therefore doesn't really involve "creating" music as much as it does "finding" music and its associated "visual" scene (as "seen" in my mind's eye). For me personally, the scene often ends up being a natural landscape of some exotic faraway place, but for you it can be any sort of scene you enjoy, and get a good feeling from experiencing.
Starting with a basic drum pattern, points" are "scored" in the game by adding more and more notes to fill out the music, while always diligently preserving a matchup between the feeling of the music and the feeling of the scene. It is fun and challenging because I really don't know what scene I will end up "viewing" until I have finished creating the music for it! Sort of like the proverbial chicken-or-egg situation, the scene and music simply must be created together.
As I add more and more notes to the music I am creating, the scene I am envisioning becomes more and more definite, and therefore it progressively gets more and more obvious which new notes are or aren't wrong. The further I go, the fewer "right" notes remain to be found, so it gets harder toward the end At a certain point, when it seems that all new notes are "wrong" I know that I'm nearly finished; at that point I stop searching and just make tiny adjustments to clarify the scene I have discovered already.
Then I just listen to my song, and enjoy the experience of the scene I have created . To me, the process doesn't feel like work at all, any more than playing a video game does; it is all just fun.
Try it yourself!
The object of the game is creating a soundtrack for a particular scene I envision in my mind. But until I have created the music, I don't know what the scene will "look like"!
Playing the game therefore doesn't really involve "creating" music as much as it does "finding" music and its associated "visual" scene (as "seen" in my mind's eye). For me personally, the scene often ends up being a natural landscape of some exotic faraway place, but for you it can be any sort of scene you enjoy, and get a good feeling from experiencing.
Starting with a basic drum pattern, points" are "scored" in the game by adding more and more notes to fill out the music, while always diligently preserving a matchup between the feeling of the music and the feeling of the scene. It is fun and challenging because I really don't know what scene I will end up "viewing" until I have finished creating the music for it! Sort of like the proverbial chicken-or-egg situation, the scene and music simply must be created together.
As I add more and more notes to the music I am creating, the scene I am envisioning becomes more and more definite, and therefore it progressively gets more and more obvious which new notes are or aren't wrong. The further I go, the fewer "right" notes remain to be found, so it gets harder toward the end At a certain point, when it seems that all new notes are "wrong" I know that I'm nearly finished; at that point I stop searching and just make tiny adjustments to clarify the scene I have discovered already.
Then I just listen to my song, and enjoy the experience of the scene I have created . To me, the process doesn't feel like work at all, any more than playing a video game does; it is all just fun.
Try it yourself!